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Conker Battles Hard

July 30th, 2008 by Daniel Duncan

After being booted from the original Xbox LIVE’S top 10 games played for two weeks, Conker pushes himself and the Grey Squirrels harder than ever against the onlsaught of Tediz to reach #6 on the list in the past week. This hasn’t been done for well over a year. Keep on fighting Conker!

Music4Games Interview with Rare Composers

July 30th, 2008 by Daniel Duncan

Portion of an interview with Music4Games…

M4G: First of all please tell us about your audio background and how you got started working in the video games industry?

Robin Beanland: I was working freelance and writing music for TV as well as writing music for library companies KPM and Bosworth. In 1994 I saw a little ad in the back of Edge placed by a company in Twycross looking for musicians. I applied and got the gig…along with a young go getter called Graeme Norgate (Noz) who is now one of my bestest mates.

Dave Wise: When I was  growing up, my brother had piano lessons. But I had to wait until I was the same age as when my brother started, before I could start piano lessons. So at 6 years of age, I had to learn by ear. I decided to move to the trumpet in my early teens, playing in a Brass Band. Later, joining a Punk Rock band in my late teens, having taught myself drums. In my early twenties, I was demonstrating keyboards with some of my own tunes in a local music shop, when Tim & Chris Stamper dropped by. They didn’t want a keyboard, but offered me a job instead.

Steve Burke: I went to King’s College London to study music, wanting to learn as much as I could about composition, playing the piano, conducting and orchestrating. I then went on to study for a Masters Degree in Composition at the Royal College of Music. This gave me a lot of opportunities to work with orchestras and scoring music for student films. After college I stayed on in London for a couple of years working as an assistant to film and tv composer, and in 2001 there was an advert in Edge magazine for an in-house audio job at Rare. The showreel I’d built up working with orchestras and on tv projects landed me the job at Rare.

Full interview here

IGN Presents the History of Rare

July 28th, 2008 by Banjo-Conker

As the title suggests, the folks at IGN have just completed their own retrospective of everyone’s favorite Twycross-based developer. From the days of Ultimate: Play the Game to their more recent releases on the Xbox 360, it’s a fairly interesting read [for the unfamiliar].

"For most of its history, Rare was the singular vision of two brothers driven by their love of games and need for success. They brought a new philosophy to both game design and production, setting records that are likely to stand for decades to come, and achieved rockstar status while shunning the limelight completely. And on the way, they produced some of the seminal titles in video game history."

Read the full article here.

Viva Pinata: Pocket Paradise Box Art

July 27th, 2008 by Daniel Duncan

64 Days of Viva Pinata- Day 24: A Viva Commercial

July 27th, 2008 by Daniel Duncan

Viva Pinata: Trouble in Paradise is closing in on us. In 41 days, this latest installment in the Viva franchise will be landing on store shelves awaiting your loving embrace. To celebrate its upcoming release, we’ll be taking a look at the past of the franchise each day leading up until its US, Canadian, and Latin American release on September 2nd and its European release on September 5th. So without further ado, let’s examine Day 24…

Day 24: A Viva Commercial

This is pretty self explanatory, but do any of you remember this commercial? Fairly unique commercial with some hilarious lines. “Just so we’re clear children, I’m not really a magical pinata” lol. Clever Hudson.

E3 2008: IGN awards Nuts and Bolts for its innovative design

July 25th, 2008 by Banjo-Conker

As a part of the Xbox 360 Best of E3 2008 Awards over at IGN, Banjo-Kazooie: Nuts and Bolts was awarded for having the most innovative design.

"And it’s not just a gimmick. We’ve toyed around with the vehicle building portion of the game, and it’s not only easy to get the hang of but also a heck of a lot of fun. There are real physics at play in Nuts & Bolts, and it’s a blast to try out new combinations of parts to see what happens."

Aside from that, though, Nuts and Bolts was also their runner-up for Best Platform Game, Best Artistic Design, and Best Overall Xbox 360 Game.

Footage of the cancelled Sabreman Stampede

July 25th, 2008 by Daniel Duncan

Footage of the cancelled GBA Battletoads game?

July 25th, 2008 by Daniel Duncan

A Deal that shook the industry

July 25th, 2008 by Daniel Duncan

September 2nd, 2002. I’m sure many of you remember that day…I know I do. It’s the day it was announced that Rare became a first party company for Microsoft Game Studios for the breathtaking sum of $375 million dollars. I cried that day. Even printed out multiple copies of the article for my folder and to hang on the wall. Of course, I’m over it now and fully support Rare’s development on the Xbox and Xbox 360. Who else here remembers and how did you feel?

The Dark Knight Clips and Webgame

July 23rd, 2008 by Daniel Duncan

If any of you haven’t seen the new Batman film, The Dark Knight, as of yet, then you have truly missed out on the most epic masterpiece in the entertainment industry years. Heath Ledger’s (R.I.P) role as The Joker alone is one of the most extraordinary performances in movie making history. Comcast.net has some exclusive clips to the film that include some behind the scenes footage and exclusive interviews. View them all right here

Comcast also has an exclusive webgame that is absolutely fantastic. I highly recommend that you all give it a try. Play it now!

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