Happy Easter from Rare!
April 17th, 2009 by hylian1
Far too late posting this, but better later than never, right? RIGHT?! Ahem…
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- Posted in Banjo Kazooie
April 17th, 2009 by hylian1
Far too late posting this, but better later than never, right? RIGHT?! Ahem…
April 15th, 2009 by hylian1
It’s official! After weeks of information slowly leaking out from Rare about their upcoming release of Banjo-Tooie for the Xbox LIVE Arcade, Rare has finally confirmed that the game will be releasing on April 29th. Details on new features for the title straight from Rare’s press release….
For Banjo-Tooie’s return in 2009, the responsibility of porting the game to Xbox Live Arcade has once again fallen to 4J Studios. This means you can expect the same level of audiovisual gloss applied to Banjo-Kazooie in 2008 – and Tooie was already several steps above Kazooie on the technological ladder even back in the day with its interactive soundtrack, overhauled camera system and ramped-up textures and lighting effects.
The original Tooie dev team have also been involved and suggested some updates of their own, mainly UI tweaks that they felt were right to introduce given the benefit of hindsight. The framerate has been given a boost, the addition of Leaderboards and Achievements goes without saying, and extra Stop ‘n’ Swop connectivity is also promised for the XBLA version to soothe the anxieties of those still haunted by the mystery eight-and-a-half years on.
Still no word on whether or not Tooie’s multiplayer will include online play. Leaderboards are involved, but they may pertain to campaign speedruns like Kazooie. For more details in regards to story, characters, and much, much more, visit Rare’s official Banjo-Tooie page.
April 2nd, 2009 by hylian1
More and more I tend learn about Goldeneye as time goes on. This glitch in the game is probably nothing new to many of you, but it is certainly new to me. Slightly removing the cartridge from the Nintendo 64 during gameplay results in the following insane antics…