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Martin Hollis Discuss Goldeneye Remake

October 25th, 2010 by Devin Durock

Portion of an interview with Gamesindustry.biz featuring with ex-Rare developer, Martin Hollis, discussing his feelings toward the remake of Goldeneye…

I did read that Mr Iwata asked them to innovate (GoldenEye) and they did do some new things with the control at Eurocom, and I think that’s great. But my feelings when I heard about that… You have mixed feelings. It’s inevitable. You see it as your baby.

Even when they ask, do you want to be involved, and you say no, it’s still something that’s connected to you and to your personality and that you want to cherish somehow. So there’s maybe some irritation, or insecurity that comes out of that. That someone else is running with that ball, but then again it is pleasing that it still has currency, that the name is still valued. And how how many games have been remade twice?

Those kind of things are pleasing.

Full Interview Here

Entertainment Weekly Wants A Conker Movie

October 25th, 2010 by Devin Durock

Without any real specifications other than thinking Dominic Monaghan (Lord of the Rings) would be the ideal choice for voicing Conker, Entertainment Weekly believes Rare’s Conker’s Bad Fur Day would make for an excellent film. I’m inclined to agree, as long as it was done correctly. What direction would they approach? Animated, cg, live-action, perhaps a blend of live-action and anime/cg ala Roger Rabbit? Regardless of, hilarity is bound to ensue in what would surely be a raunchy, humorous adventure!

Direct Link Here

Kinect: A New Era or Launch Suicide

October 23rd, 2010 by Devin Durock

While work here at Rare-Elite has begun anew, I’ve also joined the writing team over at fellow Rare fansite SimplyRare. My mission here is basically to provide links and resources to any and all available Rare news as it becomes available across the web, no matter what it may be. As a part of the team over at SimplyRare, I will writing editorials for them from time-to-time with insight into various different aspect of the company. My first editorial, as the title of this post implies, basically talks about the upcoming launch of Kinect. Below is a small portion of that article, but to read the entire thing you’ll have to take a visit to SimplyRare at the provided link.

The biggest issue that Microsoft and Rare face with Kinect and Kinect Sports is, in fact, the very audience they hope to reach and the core Xbox demographic. With a current audience that generally shys away from casual titles in favor for the usual first-person-shooter and other dark and violent titles, it’s easy to see why the hardcore gamers may not be willing to immediately jump on board, aside from, perhaps, mere curiosity and a need for new technology. Another issue is the simple hope that that same expanded and casual player is still interested in such titles. Who’s to say that the majority hasn’t moved on to more traditional titles after realizing what else gaming has to offer? And with a starting price point of $149.99 USD as it’s starting price, it wouldn’t be surprising to see the public shy away in this tough global economy.

Read the full editorial here

NES Games That No One Talks About

October 21st, 2010 by Devin Durock

Editor Dan Ryckert of Game Informer briefly discusses some of his favorite titles released on the NES that werent, per se, AAA hits, but still fun and great in there own right. Among them is Rare’s Anticipation. Don’t believe I have personally had the opportunity to ever try give it a run. Any of you?

Full List Here

Nick Burton Discusses Kinect and XBLA

October 20th, 2010 by Devin Durock

Portion of a NowGamer interview with Rare’s Nick Burton…

So with Rare focused on Kinect for the time being, do you think you’ll be able to explore retro-style titles in future, whether using Kinect or a traditional style control scheme? ls there a possibility that you might still be able to do projects for XBLA? Or now you’re working with Kinect, are you purely focused on that?
We’re focused on Kinect at the moment, but we’d never say never to doing smaller projects like that. While we’re not working on anything right now, that’s not to say we wouldn’t do something like that in the future. Over 25 years, our back catalogue has been very eclectic – we’ve done very different kinds of games from the very early days on the NES, through to the N64 and GameCube and now on the 360 and with Kinect. Whatever seems to be exciting and interesting is what we’re particularly interested in making.

Full Interview Here

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