CAG Interview with Neill Harrison and Elissa Miller
September 9th, 2008 by Daniel Duncan
Portion of the interview below…
Were you worried about the reaction from Banjo fans?
EM: There are always concerns. We wanted to make a game that was innovative, basically. We just thought with the old games, platforming had hit its peak. If we had rehashed and done another platformer, people would have moaned at us for doing that. So we thought we’d do something innovative and something pushing gaming. We’re hoping old Banjo fans will really enjoy it and we think they will.
NH: I’m pretty confident they will when they play it. They just have to give it a chance.
EM: People are always resistant to change. I think like Neill says, once you pick it up and have a play around with it, you’ll realise why we made those changes and we actually needed to make the changes to the Banjo franchise.
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