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Computer&Videogames’ Hands-On Impressions of Banjo-Kazooie: Nuts & Bolts

July 16th, 2008 by Daniel Duncan

Annnd another. Couple days late on this one, but it’s here. Computer&Videogames visited Rare HQ over in Twycross for their hands-on and, two quote, were "giggling like little girls and clutching a boxed copy of Banjo-Tooie". Dedicated much? Absolutely. That is what I love to hear, as well this portion below:

To get into the real meat of the gameplay, our Rare guides booted up one of Nuts ‘N Bolts early worlds, Banjo Land. Basically it’s a shrunken (a bit like Men in Black’s ‘universe in a marble’), nostalgia-filled playground full of nods to previous Banjo games. Every corner is littered with scenery, characters and even the giant snowman from instalments gone by.

On one corner there’s sand and palm trees from the original game’s Gobi’s Desert world, while on another side we found rusty, mechanical trash and scenery reminiscent of Clanker’s Cavern. In the centre is the same giant snowman from Freezeezy Peak - and you can still climb right to the top on his winding scarf.

The traditional Banjo humour hasn’t been lost either. Dialogue (which still consists of a series of random beeps and noises) is full of cheeky quips and puns, while the environment itself is full of references to the series’ past.

Plent more where this came from over at Computer&VideoGames

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