E3 2008: Eurogamer Hands-On Impressions of Banjo-Kazooie: Nuts & Bolts
July 16th, 2008 by Daniel Duncan
I’m a wee bit late posting this as I’ve been working on various other things around here that I’m sure you’re all going to embrace welcomingly. More on that later. Now, to the subject on hand. Eurogamer also had the opportunity to get their grimy paws on the E3 demo of Nuts & Bolts as many other media outlets have in the past few weeks. Here is a portion of their impresssions, that even includes some info about the characters I didn’t know about!
The character designs, of course, retain the slightly screwball, over-the-top nature that made the original Banjo such fun. Moreover, there’s an interesting and potentially funny idea at work here, with the same characters appearing in each and every world - but often in radically different roles. This isn’t to economise on character design work - it’s done with a knowing nod and distinctly played for laughs, with the team happily describing each character’s role in the different worlds as "amateur dramatics".
The prevalence of pre-built vehicles in the E3 demo is vital to allow people to quickly get zooming around the world - but in the final game, there’s a huge focus on the whole process of building your own vehicles. The hub world, Showdown Town, is the closest Banjo gets to traditional platforming action as you drive around a vehicle that looks a bit like a shopping cart, collecting crates by solving various puzzles or platforming through sections of the level.
Read the rest of this great article only at Eurogamer
- Posted in Banjo Kazooie
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