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E3 2008: Xbox360Fanboy Hands-On Impressions of Banjo-Kazooie: Nuts & Bolts

July 16th, 2008 by Daniel Duncan

Yep, more hands-on impressions. Certainly not the first, and definately not the last. No excuse for any of you not knowing what Nuts & Bolts is all about by the end of this week. Now, some of Xbox360Fanboy’s impressions on designing vehicles:

The vehicle present in the demo was a fairly simple car with a spring for jumping and a gyro which allows for aerial rotation (think barrel rolls and flips). Within a few seconds, I slapped on some Leonardo da Vinci-esque retractable wings and two massive jet engines. I took my new creation to the test track, resulting in some of the purest sandbox joy I’ve had since Crackdown. My vehicle transitioned from driving to flying with the greatest of ease. I was flying, gliding, and doing stunts in no time. The test track, by the way, also serves as the lobby in Xbox Live games. I get the feeling many players will spend hours just messing around with their friends on the test track before they even attempt the actual multiplayer. Oh, and if your buddies really like your vehicle design, you can trade blueprints so that you can add it to your collection. These blueprints will even highlight the pieces you haven’t unlocked in single player yet so you’ll know what you need to collect.

As usual, the rest of the article is over at Xbox360Fanboy. Read it!

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