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	<title>Rare-Elite.com &#187; News</title>
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	<link>http://rare-elite.com</link>
	<description>Your #1 source for the latest RareWare news!</description>
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		<title>Kingdom of Amular: Reckoning Demo Now Available</title>
		<link>http://rare-elite.com/news/kingdom-of-amular-reckoning-demo-now-available</link>
		<comments>http://rare-elite.com/news/kingdom-of-amular-reckoning-demo-now-available#comments</comments>
		<pubDate>Thu, 19 Jan 2012 05:07:09 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://rare-elite.com/?p=1095</guid>
		<description><![CDATA[The demo for Kingdom of Amular: Reckoning is now available for download over Xbox Live. Doing so will net you some free goodies for Mass Effect 3 and even more if you actually icomplete/i the demo. But what does this have to do with Rare? Well, the music was actually composed by former Rare composer [...]]]></description>
			<content:encoded><![CDATA[<p>The demo for Kingdom of Amular: Reckoning is now available for download over Xbox Live. Doing so will net you some free goodies for Mass Effect 3 and even more if you actually icomplete/i the demo. </p>
<p>But what does this have to do with Rare? Well, the music was actually composed by former Rare composer Grant Kirkhope. You know&#8230; The guy behind musical scores in Banjo-Kazooie, Viva Pinata, and Donkey Kong 64 to name a few. I played a bit of the demo yesterday afternoon and it definitely has a Banjoish vibe to. Just dont expect anything with cute and googly eyes&#8230; Expect the likes of iblood and gore./i Go get em!</p>
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		<title>Chris Seavor Talks Conker, It&#8217;s sequel and more!</title>
		<link>http://rare-elite.com/news/chris-seavor-talks-conker-its-sequel-and-more</link>
		<comments>http://rare-elite.com/news/chris-seavor-talks-conker-its-sequel-and-more#comments</comments>
		<pubDate>Thu, 19 Jan 2012 01:48:47 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://rare-elite.com/?p=1092</guid>
		<description><![CDATA[I guess the world really is going to end this year&#8230; we&#8217;re updating again! So let&#8217;s have at it&#8230; Chris Seavor, the man best known as the lead designer behind the crude, vulgar and hilarious Conker&#8217;s Bad Fur Day, has sat down for rather long interview with folks over at Gamikia. There&#8217;s a ton of [...]]]></description>
			<content:encoded><![CDATA[<p>I guess the world really <i>is</i> going to end this year&#8230; we&#8217;re updating again! So let&#8217;s have at it&#8230;</p>
<p>Chris Seavor, the man best known as the lead designer behind the crude, vulgar and hilarious Conker&#8217;s Bad Fur Day, has sat down for rather long interview with folks over at Gamikia. There&#8217;s a ton of interesting information to be had, including when and how he was hired by his former employers, what led to the development of Conker and what he had in store for its sequel!</p>
<p align=center><a href="http://gamikia.com/interview-with-chris-seavor-conker/">Interview here</a></p>
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		<title>A History of Rare</title>
		<link>http://rare-elite.com/news/a-history-of-rare</link>
		<comments>http://rare-elite.com/news/a-history-of-rare#comments</comments>
		<pubDate>Wed, 10 Nov 2010 15:07:17 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://rare-elite.com/news/a-history-of-rare</guid>
		<description><![CDATA[Every-so-often, someone, somewhere, decides to write a history on Rare. Praises to them, I say! While I personally don&#8217;t think Rare has gone completely down the wayside, it is still a bit saddening though when reading such articles that places Rare in a time when they were one of the most well-thought of developers in [...]]]></description>
			<content:encoded><![CDATA[<p>Every-so-often, someone, somewhere, decides to write a history on Rare. Praises to them, I say! While I personally don&#8217;t think Rare has gone completely down the wayside, it is still a bit saddening though when reading such articles that places Rare in a time when they were one of the most well-thought of developers in gaming. Unfortunately, not so much now to most =/ Well anyway, if you&#8217;re up for some good reading, NowGamer&#8217;s <a href="http://www.nowgamer.com/features/1042/rare-a-complete-history">feature awaits thee</a>!</p>
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		<title>Activision Discusses Goldeneye Improvements</title>
		<link>http://rare-elite.com/news/activision-discusses-goldeneye-improvements</link>
		<comments>http://rare-elite.com/news/activision-discusses-goldeneye-improvements#comments</comments>
		<pubDate>Thu, 04 Nov 2010 08:10:30 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://rare-elite.com/news/activision-discusses-goldeneye-improvements</guid>
		<description><![CDATA[Portion of an Activision Interview with GamingNexus&#8230; GN: Conversely, time seems to sand the rough edges off games in the mind of gamers, what flaws in the original game did you find that you fixed in the new game? JL: The N64 version of GoldenEye was a truly fantastic game, however there were plenty of [...]]]></description>
			<content:encoded><![CDATA[<p>Portion of an Activision Interview with GamingNexus&#8230;</p>
<p><strong><em>GN: Conversely, time seems to sand the rough edges off games in the mind of gamers, what flaws in the original game did you find that you fixed in the new game?</p>
<p>JL: The N64 version of GoldenEye was a truly fantastic game, however there were plenty of opportunities to modernize the GoldenEye experience to meet the expectations of today’s gamer. We honestly didn’t think, and still don’t, that creating a step-by-step recreation of the N64 version would have given people the experience they were hoping for. There is an inherent thrill in discovering things for the first time. Because of this, the whole game has been conceived, designed, and built from the ground-up. It’s an entirely new ‘GoldenEye’ experience with nods to the original game, although putting the need to deliver a AAA Wii shooter experience before anything else. As this is a reimagining, rather than a remake, this means that there was nothing to fix, really. The underlying mechanics are designed for the current gaming audience. Needless to say, the graphics have been brought up to 2010 standards. I think you will be hard pressed to find anything that looks this good on the Wii. It is amazing.</strong></em></p>
<p align=center><a href="http://www.gamingnexus.com/Article/Goldeneye-007-Interview/Item2839.aspx">Full Interview Here</a></p>
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		<title>History of LJN</title>
		<link>http://rare-elite.com/news/history-of-ljn</link>
		<comments>http://rare-elite.com/news/history-of-ljn#comments</comments>
		<pubDate>Tue, 02 Nov 2010 18:15:34 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://rare-elite.com/news/history-of-ljn</guid>
		<description><![CDATA[For those of you who may not be aware, before Rare became a second party to Nintendo in the 1990s, many of their titles were published by other parties. One such company was LJN, who published some of Rare&#8217;s NES wrestling titles and their movie-based Nightmare on Elm Street. There&#8217;s a lot of history behind [...]]]></description>
			<content:encoded><![CDATA[<p>For those of you who may not be aware, before Rare became a second party to Nintendo in the 1990s, many of their titles were published by other parties. One such company was LJN, who published some of Rare&#8217;s NES wrestling titles and their movie-based Nightmare on Elm Street. </p>
<p>There&#8217;s a lot of history behind LJN and Nintendo&#8217;s treatment of them and other 3rd party publishers during the NES era. Gamespite has an excellent article that goes in-depth on this subject. Definitely <a href="http://www.gamespite.net/toastywiki/index.php/Games/G5-UltraAndLJNTheLoophole">worth a read</a>.</p>
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		<title>A Brief History of Fighting Games</title>
		<link>http://rare-elite.com/news/a-brief-history-of-fighting-games</link>
		<comments>http://rare-elite.com/news/a-brief-history-of-fighting-games#comments</comments>
		<pubDate>Tue, 02 Nov 2010 17:00:44 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://rare-elite.com/news/a-brief-history-of-fighting-games</guid>
		<description><![CDATA[Hardcore Gaming Blog 101 takes a brief look into the history of the fighting genre. Rare&#8217;s Killer Instinct gets a slight mention about midway into the article. It&#8217;s a good and interesting read, so be sure and check it out.]]></description>
			<content:encoded><![CDATA[<p>Hardcore Gaming Blog 101 takes a brief look into the history of the fighting genre. Rare&#8217;s Killer Instinct gets a slight mention about midway into the article. It&#8217;s a good and interesting read, so be sure and <a href="http://blog.hardcoregaming101.net/2010/10/brief-history-of-2d-fighting-games.html">check it out</a>.</p>
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		<title>ONM Compares Goldeneyes</title>
		<link>http://rare-elite.com/news/onm-comapres-goldeneyes</link>
		<comments>http://rare-elite.com/news/onm-comapres-goldeneyes#comments</comments>
		<pubDate>Mon, 01 Nov 2010 16:55:49 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://rare-elite.com/news/onm-comapres-goldeneyes</guid>
		<description><![CDATA[With a &#8220;remake&#8221; o Rare&#8217;s Nintendo 64 Goldeneye pending release later this month by Activision, Official Nintendo Magazine has taken a brief look at the comparisons between both title. Check Them Out and let us know what you think.]]></description>
			<content:encoded><![CDATA[<p>With a &#8220;remake&#8221; o Rare&#8217;s Nintendo 64 Goldeneye pending release later this month by Activision, Official Nintendo Magazine has taken a brief look at the comparisons between both title. <a href="http://www.officialnintendomagazine.co.uk/article.php?id=20910">Check Them Out</a> and let us know what you think.</p>
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		<title>Rare Nearly Purchased by Activision</title>
		<link>http://rare-elite.com/news/rare-nearly-purchased-by-activision</link>
		<comments>http://rare-elite.com/news/rare-nearly-purchased-by-activision#comments</comments>
		<pubDate>Mon, 01 Nov 2010 14:35:12 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://rare-elite.com/news/rare-nearly-purchased-by-activision</guid>
		<description><![CDATA[How&#8217;s this for a surprise? Back in 2002 when Rare was acquired by Microsoft, it turns out that Activision was first in the running to purchase the legendary developer. Obviously, for reasons still unknown, things didn&#8217;t quite pan out. Wonder how different it would be now if they had? More Info Here]]></description>
			<content:encoded><![CDATA[<p>How&#8217;s this for a surprise? Back in 2002 when Rare was acquired by Microsoft, it turns out that Activision was first in the running to purchase the legendary developer. Obviously, for reasons still unknown, things didn&#8217;t quite pan out. Wonder how different it would be now if they had?</p>
<p align=center><a href="http://m.kotaku.com/5674849/the-people-who-made-goldeneye-were-almost-purchased-by-the-people-who-are-making-goldeneye">More Info Here</a></p>
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		<title>Martin Hollis Discuss Goldeneye Remake</title>
		<link>http://rare-elite.com/news/martin-hollis-discuss-goldeneye-remake</link>
		<comments>http://rare-elite.com/news/martin-hollis-discuss-goldeneye-remake#comments</comments>
		<pubDate>Mon, 25 Oct 2010 18:14:17 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://rare-elite.com/?p=1070</guid>
		<description><![CDATA[Portion of an interview with Gamesindustry.biz featuring with ex-Rare developer, Martin Hollis, discussing his feelings toward the remake of Goldeneye&#8230; I did read that Mr Iwata asked them to innovate (GoldenEye) and they did do some new things with the control at Eurocom, and I think that&#8217;s great. But my feelings when I heard about [...]]]></description>
			<content:encoded><![CDATA[<p>Portion of an interview with Gamesindustry.biz featuring with ex-Rare developer, Martin Hollis, discussing his feelings toward the remake of Goldeneye&#8230;</p>
<p><strong><em>I did read that Mr Iwata asked them to innovate (GoldenEye) and they did do some new things with the control at Eurocom, and I think that&#8217;s great. But my feelings when I heard about that&#8230; You have mixed feelings. It&#8217;s inevitable. You see it as your baby.</strong></em></p>
<p><strong><em>Even when they ask, do you want to be involved, and you say no, it&#8217;s still something that&#8217;s connected to you and to your personality and that you want to cherish somehow. So there&#8217;s maybe some irritation, or insecurity that comes out of that. That someone else is running with that ball, but then again it is pleasing that it still has currency, that the name is still valued. And how how many games have been remade twice?</strong></em></p>
<p><strong><em>Those kind of things are pleasing.</strong></em></p>
<p align=center><a href="http://www.gamesindustry.biz/articles/2010-10-22-zoonami-keeper-interview">Full Interview Here</a></p>
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		<title>Kinect: A New Era or Launch Suicide</title>
		<link>http://rare-elite.com/news/kinect-a-new-era-or-launch-suicide</link>
		<comments>http://rare-elite.com/news/kinect-a-new-era-or-launch-suicide#comments</comments>
		<pubDate>Sat, 23 Oct 2010 21:23:28 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://rare-elite.com/?p=1064</guid>
		<description><![CDATA[While work here at Rare-Elite has begun anew, I&#8217;ve also joined the writing team over at fellow Rare fansite SimplyRare. My mission here is basically to provide links and resources to any and all available Rare news as it becomes available across the web, no matter what it may be. As a part of the [...]]]></description>
			<content:encoded><![CDATA[<p>While work here at Rare-Elite has begun anew, I&#8217;ve also joined the writing team over at fellow Rare fansite SimplyRare. My mission here is basically to provide links and resources to any and all available Rare news as it becomes available across the web, no matter what it may be. As a part of the team over at SimplyRare, I will writing editorials for them from time-to-time with insight into various different aspect of the company. My first editorial, as the title of this post implies, basically talks about the upcoming launch of Kinect. Below is a small portion of that article, but to read the entire thing you&#8217;ll have to take a visit to SimplyRare at the provided link.</p>
<p><em>The biggest issue that Microsoft and Rare face with Kinect and Kinect Sports is, in fact, the very audience they hope to reach and the core Xbox demographic. With a current audience that generally shys away from casual titles in favor for the usual first-person-shooter and other dark and violent titles, it’s easy to see why the hardcore gamers may not be willing to immediately jump on board, aside from, perhaps, mere curiosity and a need for new technology. Another issue is the simple hope that that same expanded and casual player is still interested in such titles. Who’s to say that the majority hasn’t moved on to more traditional titles after realizing what else gaming has to offer? And with a starting price point of $149.99 USD as it’s starting price, it wouldn’t be surprising to see the public shy away in this tough global economy.</em></p>
<p align=center><a href="http://simplyrare.wordpress.com/2010/10/23/kinect-a-new-era-or-a-launch-suicide/">Read the full editorial here</a></p>
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