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A Brief History of Fighting Games

November 2nd, 2010 by Devin Durock

Hardcore Gaming Blog 101 takes a brief look into the history of the fighting genre. Rare’s Killer Instinct gets a slight mention about midway into the article. It’s a good and interesting read, so be sure and check it out.

ONM Compares Goldeneyes

November 1st, 2010 by Devin Durock

With a “remake” o Rare’s Nintendo 64 Goldeneye pending release later this month by Activision, Official Nintendo Magazine has taken a brief look at the comparisons between both title. Check Them Out and let us know what you think.

Rare Nearly Purchased by Activision

November 1st, 2010 by Devin Durock

How’s this for a surprise? Back in 2002 when Rare was acquired by Microsoft, it turns out that Activision was first in the running to purchase the legendary developer. Obviously, for reasons still unknown, things didn’t quite pan out. Wonder how different it would be now if they had?

More Info Here

Martin Hollis Discuss Goldeneye Remake

October 25th, 2010 by Devin Durock

Portion of an interview with Gamesindustry.biz featuring with ex-Rare developer, Martin Hollis, discussing his feelings toward the remake of Goldeneye…

I did read that Mr Iwata asked them to innovate (GoldenEye) and they did do some new things with the control at Eurocom, and I think that’s great. But my feelings when I heard about that… You have mixed feelings. It’s inevitable. You see it as your baby.

Even when they ask, do you want to be involved, and you say no, it’s still something that’s connected to you and to your personality and that you want to cherish somehow. So there’s maybe some irritation, or insecurity that comes out of that. That someone else is running with that ball, but then again it is pleasing that it still has currency, that the name is still valued. And how how many games have been remade twice?

Those kind of things are pleasing.

Full Interview Here

Kinect: A New Era or Launch Suicide

October 23rd, 2010 by Devin Durock

While work here at Rare-Elite has begun anew, I’ve also joined the writing team over at fellow Rare fansite SimplyRare. My mission here is basically to provide links and resources to any and all available Rare news as it becomes available across the web, no matter what it may be. As a part of the team over at SimplyRare, I will writing editorials for them from time-to-time with insight into various different aspect of the company. My first editorial, as the title of this post implies, basically talks about the upcoming launch of Kinect. Below is a small portion of that article, but to read the entire thing you’ll have to take a visit to SimplyRare at the provided link.

The biggest issue that Microsoft and Rare face with Kinect and Kinect Sports is, in fact, the very audience they hope to reach and the core Xbox demographic. With a current audience that generally shys away from casual titles in favor for the usual first-person-shooter and other dark and violent titles, it’s easy to see why the hardcore gamers may not be willing to immediately jump on board, aside from, perhaps, mere curiosity and a need for new technology. Another issue is the simple hope that that same expanded and casual player is still interested in such titles. Who’s to say that the majority hasn’t moved on to more traditional titles after realizing what else gaming has to offer? And with a starting price point of $149.99 USD as it’s starting price, it wouldn’t be surprising to see the public shy away in this tough global economy.

Read the full editorial here

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