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	<title>Rare-Elite.com</title>
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	<link>http://rare-elite.com</link>
	<description>Your #1 source for the latest RareWare news!</description>
	<lastBuildDate>Wed, 01 Feb 2012 01:10:25 +0000</lastBuildDate>
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		<title>GSoundtracks Interview with Grant Kirkhope</title>
		<link>http://rare-elite.com/interviews/gsoundtracks-interview-with-grant-kirkhope</link>
		<comments>http://rare-elite.com/interviews/gsoundtracks-interview-with-grant-kirkhope#comments</comments>
		<pubDate>Wed, 01 Feb 2012 01:10:25 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://rare-elite.com/?p=1103</guid>
		<description><![CDATA[Kirkhope&#8217;s newest compositions can be heard in his upcoming game Kingdoms of Amular: Reckoning, due for release on February 7th. With that in mind, it&#8217;s no surprise to see him in the media limelight more as of late. GSoundtracks has a new interview with him discussing things on the Reckoning soundtrack, how he got into [...]]]></description>
			<content:encoded><![CDATA[<p>Kirkhope&#8217;s newest compositions can be heard in his upcoming game Kingdoms of Amular: Reckoning, due for release on February 7th. With that in mind, it&#8217;s no surprise to see him in the media limelight more as of late. GSoundtracks has a new interview with him discussing things on the Reckoning soundtrack, how he got into the video game business, Viva Pinata/Banjo-Kazooie, and a variety of other subjects. <a href="http://www.gsoundtracks.com/interviews/kirkhope.htm">Click on over</a> for further details.</p>
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		<title>Anyone tried Fusion: Genesis yet?</title>
		<link>http://rare-elite.com/articles/anyone-tried-fusion-genesis-yet</link>
		<comments>http://rare-elite.com/articles/anyone-tried-fusion-genesis-yet#comments</comments>
		<pubDate>Tue, 31 Jan 2012 00:24:09 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://rare-elite.com/?p=1098</guid>
		<description><![CDATA[For those of you who don&#8217;t know, Fusion: Genesis is an Xbox LIVE Arcade title developed by a newfound games development company named Starfire Studios. This company happens to be comprised of four ex-Rare employees that worked on many of their &#8216;golden era&#8217; titles, such as the original Banjo-Kazooie. Though he isn&#8217;t part of the [...]]]></description>
			<content:encoded><![CDATA[<p>For those of you who don&#8217;t know, Fusion: Genesis is an Xbox LIVE Arcade title developed by a newfound games development company named Starfire Studios. This company happens to be comprised of four ex-Rare employees that worked on many of their &#8216;golden era&#8217; titles, such as the original Banjo-Kazooie. Though he isn&#8217;t part of the development, Steve Burke (Kameo: Elements of Power) composed the music for title. </p>
<p>Essentially, the game is a type of space shooting MMO where players take the reigns of various types of spaceships to complete hundreds of different quests. There are different sides to choose from such as a merchant or mercenary and each side has its own unique quests and unfolds in different ways throughout the campaign.</p>
<p>That&#8217;s just a bit of an overview on the title. Personally, I haven&#8217;t downloaded it as of yet but I do intend to shortly. It&#8217;s interesting how with the mass leavings of Rare&#8217;s employees over the years has led them all down different roads, but roads they&#8217;ve taken to together. Like one big family I guess you&#8217;d say. Starfire Studios is but one example of this. So if you&#8217;re interested in seeing how some of those ex-Rare staffers are faring today, then give Fusion: Genesis a whirl and experience it for yourself.</p>
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		<title>Kingdom of Amular: Reckoning Demo Now Available</title>
		<link>http://rare-elite.com/news/kingdom-of-amular-reckoning-demo-now-available</link>
		<comments>http://rare-elite.com/news/kingdom-of-amular-reckoning-demo-now-available#comments</comments>
		<pubDate>Thu, 19 Jan 2012 05:07:09 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://rare-elite.com/?p=1095</guid>
		<description><![CDATA[The demo for Kingdom of Amular: Reckoning is now available for download over Xbox Live. Doing so will net you some free goodies for Mass Effect 3 and even more if you actually icomplete/i the demo. But what does this have to do with Rare? Well, the music was actually composed by former Rare composer [...]]]></description>
			<content:encoded><![CDATA[<p>The demo for Kingdom of Amular: Reckoning is now available for download over Xbox Live. Doing so will net you some free goodies for Mass Effect 3 and even more if you actually icomplete/i the demo. </p>
<p>But what does this have to do with Rare? Well, the music was actually composed by former Rare composer Grant Kirkhope. You know&#8230; The guy behind musical scores in Banjo-Kazooie, Viva Pinata, and Donkey Kong 64 to name a few. I played a bit of the demo yesterday afternoon and it definitely has a Banjoish vibe to. Just dont expect anything with cute and googly eyes&#8230; Expect the likes of iblood and gore./i Go get em!</p>
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		<title>Chris Seavor Talks Conker, It&#8217;s sequel and more!</title>
		<link>http://rare-elite.com/news/chris-seavor-talks-conker-its-sequel-and-more</link>
		<comments>http://rare-elite.com/news/chris-seavor-talks-conker-its-sequel-and-more#comments</comments>
		<pubDate>Thu, 19 Jan 2012 01:48:47 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://rare-elite.com/?p=1092</guid>
		<description><![CDATA[I guess the world really is going to end this year&#8230; we&#8217;re updating again! So let&#8217;s have at it&#8230; Chris Seavor, the man best known as the lead designer behind the crude, vulgar and hilarious Conker&#8217;s Bad Fur Day, has sat down for rather long interview with folks over at Gamikia. There&#8217;s a ton of [...]]]></description>
			<content:encoded><![CDATA[<p>I guess the world really <i>is</i> going to end this year&#8230; we&#8217;re updating again! So let&#8217;s have at it&#8230;</p>
<p>Chris Seavor, the man best known as the lead designer behind the crude, vulgar and hilarious Conker&#8217;s Bad Fur Day, has sat down for rather long interview with folks over at Gamikia. There&#8217;s a ton of interesting information to be had, including when and how he was hired by his former employers, what led to the development of Conker and what he had in store for its sequel!</p>
<p align=center><a href="http://gamikia.com/interview-with-chris-seavor-conker/">Interview here</a></p>
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		<title>A History of Rare</title>
		<link>http://rare-elite.com/news/a-history-of-rare</link>
		<comments>http://rare-elite.com/news/a-history-of-rare#comments</comments>
		<pubDate>Wed, 10 Nov 2010 15:07:17 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://rare-elite.com/news/a-history-of-rare</guid>
		<description><![CDATA[Every-so-often, someone, somewhere, decides to write a history on Rare. Praises to them, I say! While I personally don&#8217;t think Rare has gone completely down the wayside, it is still a bit saddening though when reading such articles that places Rare in a time when they were one of the most well-thought of developers in [...]]]></description>
			<content:encoded><![CDATA[<p>Every-so-often, someone, somewhere, decides to write a history on Rare. Praises to them, I say! While I personally don&#8217;t think Rare has gone completely down the wayside, it is still a bit saddening though when reading such articles that places Rare in a time when they were one of the most well-thought of developers in gaming. Unfortunately, not so much now to most =/ Well anyway, if you&#8217;re up for some good reading, NowGamer&#8217;s <a href="http://www.nowgamer.com/features/1042/rare-a-complete-history">feature awaits thee</a>!</p>
]]></content:encoded>
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		<title>Destructoid: Kinect Sports Review</title>
		<link>http://rare-elite.com/kinect-sports/destructoid-kinect-sports-review</link>
		<comments>http://rare-elite.com/kinect-sports/destructoid-kinect-sports-review#comments</comments>
		<pubDate>Thu, 04 Nov 2010 13:45:32 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[Kinect Sports]]></category>

		<guid isPermaLink="false">http://rare-elite.com/kinect-sports/destructoid-kinect-sports-review</guid>
		<description><![CDATA[Portion of a Kinect Sports Review by Destructoid&#8230; Soccer’s probably the best sport to really show off what sets Kinect apart from its motion controlled competition, with full-body recognition allowing you to get your legs into the game. Perhaps that’s why it’s the most fun game to play on the disc &#8212; it’s doesn’t really [...]]]></description>
			<content:encoded><![CDATA[<p>Portion of a Kinect Sports Review by Destructoid&#8230;</p>
<p><strong><em>Soccer’s probably the best sport to really show off what sets Kinect apart from its motion controlled competition, with full-body recognition allowing you to get your legs into the game. Perhaps that’s why it’s the most fun game to play on the disc &#8212; it’s doesn’t really feel like anything else I’ve ever played (outside of, say, real soccer). Don’t expect Pro Evolution Soccer levels of depth here, because you’re not going to get it. Most of the mechanics are “on-rails,” with the game holding your hands as to what direction you’re kicking and where your body needs to be in order to block. Regardless, it remains just challenging and physically exhausting enough to want to keep you in the game.</strong></em></p>
<p align=center><a href="http://www.destructoid.com/review-kinect-sports">Full Review Here</a></p>
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		<title>Gamespot: Kinect Sports Review</title>
		<link>http://rare-elite.com/kinect-sports/gamespot-kinect-sports-review</link>
		<comments>http://rare-elite.com/kinect-sports/gamespot-kinect-sports-review#comments</comments>
		<pubDate>Thu, 04 Nov 2010 12:50:30 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[Kinect Sports]]></category>

		<guid isPermaLink="false">http://rare-elite.com/kinect-sports/gamespot-kinect-sports-review</guid>
		<description><![CDATA[Portion of a Kinect Sports Review by Gamespot&#8230; One of Kinect Sports&#8217; greatest strengths is that even if you choose to skip the brief but informative sport-specific tutorials before jumping into a game for the first time, you&#8217;re unlikely to have much difficulty figuring out what you need to do. That&#8217;s because, for the most [...]]]></description>
			<content:encoded><![CDATA[<p>Portion of a Kinect Sports Review by Gamespot&#8230;</p>
<p><strong><em>One of Kinect Sports&#8217; greatest strengths is that even if you choose to skip the brief but informative sport-specific tutorials before jumping into a game for the first time, you&#8217;re unlikely to have much difficulty figuring out what you need to do. That&#8217;s because, for the most part, you control these games by moving in much the same way that you would if you were participating in the sports for real. That doesn&#8217;t mean you need to run around your living room in soccer or dive onto your hardwood floor in beach volleyball, of course, but your arms and legs definitely get a workout. This is especially true in the track and field events, which include long jump, javelin, discus, sprint, and hurdles. With the exception of discus, all of these events involve building up speed by running on the spot; the higher you lift your knees, the faster you run. You jump when you need to jump (hurdles change color as you approach them to help with your timing), you make a throwing motion as you approach the foul line with your javelin, and you swing your outstretched arm from back to front to get power behind your discus. All five of the track and field events work well, though because they&#8217;re the most physically demanding , it&#8217;s likely that much of your Kinect Sports time will be spent elsewhere.</strong></em></p>
<p align=center><a href="http://www.gamespot.com/xbox360/sports/kinectsports/review.html?tag=topslot;title;3">Full Review Here</a></p>
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		<title>Activision Discusses Goldeneye Improvements</title>
		<link>http://rare-elite.com/news/activision-discusses-goldeneye-improvements</link>
		<comments>http://rare-elite.com/news/activision-discusses-goldeneye-improvements#comments</comments>
		<pubDate>Thu, 04 Nov 2010 08:10:30 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://rare-elite.com/news/activision-discusses-goldeneye-improvements</guid>
		<description><![CDATA[Portion of an Activision Interview with GamingNexus&#8230; GN: Conversely, time seems to sand the rough edges off games in the mind of gamers, what flaws in the original game did you find that you fixed in the new game? JL: The N64 version of GoldenEye was a truly fantastic game, however there were plenty of [...]]]></description>
			<content:encoded><![CDATA[<p>Portion of an Activision Interview with GamingNexus&#8230;</p>
<p><strong><em>GN: Conversely, time seems to sand the rough edges off games in the mind of gamers, what flaws in the original game did you find that you fixed in the new game?</p>
<p>JL: The N64 version of GoldenEye was a truly fantastic game, however there were plenty of opportunities to modernize the GoldenEye experience to meet the expectations of today’s gamer. We honestly didn’t think, and still don’t, that creating a step-by-step recreation of the N64 version would have given people the experience they were hoping for. There is an inherent thrill in discovering things for the first time. Because of this, the whole game has been conceived, designed, and built from the ground-up. It’s an entirely new ‘GoldenEye’ experience with nods to the original game, although putting the need to deliver a AAA Wii shooter experience before anything else. As this is a reimagining, rather than a remake, this means that there was nothing to fix, really. The underlying mechanics are designed for the current gaming audience. Needless to say, the graphics have been brought up to 2010 standards. I think you will be hard pressed to find anything that looks this good on the Wii. It is amazing.</strong></em></p>
<p align=center><a href="http://www.gamingnexus.com/Article/Goldeneye-007-Interview/Item2839.aspx">Full Interview Here</a></p>
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		<title>Kotaku: Kinect Sports Review</title>
		<link>http://rare-elite.com/kinect-sports/kotaku-kinect-sports-review</link>
		<comments>http://rare-elite.com/kinect-sports/kotaku-kinect-sports-review#comments</comments>
		<pubDate>Thu, 04 Nov 2010 08:00:27 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[Kinect Sports]]></category>

		<guid isPermaLink="false">http://rare-elite.com/kinect-sports/kotaku-kinect-sports-review</guid>
		<description><![CDATA[Portion of a Kinect Sports Review by Kotaku&#8230; Some of the games? OK let&#8217;s go through all. How was soccer? This was a lot of fun. Rare made some smart design decisions here, essentially turning the game into a sort of third-person foosball. That doesn&#8217;t mean you&#8217;re connected at the hip to a row of [...]]]></description>
			<content:encoded><![CDATA[<p>Portion of a Kinect Sports Review by Kotaku&#8230;</p>
<p><strong><em>Some of the games? OK let&#8217;s go through all. How was soccer? This was a lot of fun. Rare made some smart design decisions here, essentially turning the game into a sort of third-person foosball. That doesn&#8217;t mean you&#8217;re connected at the hip to a row of players. It means that the game focuses on passing, blocking and shooting. When you have the ball, you get to kick it a set number of directions, each marked with arrows on the ground. Once you&#8217;re close enough to shoot, you can kick wherever and however you&#8217;d like. You block by trying to move in front of your opponent&#8217;s kick which is also marked with an arrow. When you&#8217;re in control of the goalie you have to block or catch the ball, which pops up as an icon after the shot is made. It takes a bit of getting used to, but once you find the flow of the game it&#8217;s quite a blast.</strong></em></p>
<p align=center><a href="http://m.kotaku.com/5679411/review-kinect-sports"> Full Review Here</a></p>
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		<title>History of LJN</title>
		<link>http://rare-elite.com/news/history-of-ljn</link>
		<comments>http://rare-elite.com/news/history-of-ljn#comments</comments>
		<pubDate>Tue, 02 Nov 2010 18:15:34 +0000</pubDate>
		<dc:creator>Devin Durock</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://rare-elite.com/news/history-of-ljn</guid>
		<description><![CDATA[For those of you who may not be aware, before Rare became a second party to Nintendo in the 1990s, many of their titles were published by other parties. One such company was LJN, who published some of Rare&#8217;s NES wrestling titles and their movie-based Nightmare on Elm Street. There&#8217;s a lot of history behind [...]]]></description>
			<content:encoded><![CDATA[<p>For those of you who may not be aware, before Rare became a second party to Nintendo in the 1990s, many of their titles were published by other parties. One such company was LJN, who published some of Rare&#8217;s NES wrestling titles and their movie-based Nightmare on Elm Street. </p>
<p>There&#8217;s a lot of history behind LJN and Nintendo&#8217;s treatment of them and other 3rd party publishers during the NES era. Gamespite has an excellent article that goes in-depth on this subject. Definitely <a href="http://www.gamespite.net/toastywiki/index.php/Games/G5-UltraAndLJNTheLoophole">worth a read</a>.</p>
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